About DanceDanceRevolution

About DanceDanceRevolutionSince it was first introduced to North American video game consoles in 2001, DanceDanceRevolution has received a tremendous amount of exposure for its health benefits. Each version of the game has a unique workout mode that allows users to track calories burned and conduct their own fitness regiment. A major part of the new trend in gaming that takes players off of the couch and away from the joystick, DanceDanceRevolution has recently been introduced as part of the physical fitness curriculum in multiple school districts in the United States.

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Dance Dance Revolution: Hottest Party 3
Platform: Wii
Rating: E10+
Genre: Music Games
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Dance Dance Revolution: Hottest Party 3
Platform: PS2
Rating: Teen
Genre: Music Games
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About DanceDanceRevolution Game PlayThe core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. Arrows are divided by 1/4 notes, 1/8 notes, and so on (with differing color schemes for each), up to about 1/32 notes. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgement for their accuracy (Marvelous, Perfect, Great, Good, Boo/Almost, Miss/Boo). Longer green and yellow arrows referred to as "freeze arrows" must be held down for their entire length, either producing a "O.K." if successful, or a "N.G." (no good) if not.

Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure to do so drains it. (If The Judgement on arrows scores less than Great, Combo will break immediately or if the dance gauge drains.) If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). In most of the home versions, there is usually an option for event mode, where an unlimited number of songs can be played. On most DDR games, there is an option to use two pads at once, making it harder to play but increasing the number of moves to incorporate into songs.

 


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